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VFX Editor



VFX_Editor_v1.0.0.4.zip (Contains .exe, pre-made VFX, images to use with them, and some compiled binary files.)

The VFX (Visual Effects) editor is a general purpose particle effect generating tool made using .NET 2.0/C#
and managed DirectX. Different versions of this tool will be posted here for download/demo and there are big plans for it
in the future.


v 1.0.0.6

  • Added configurable properties and a lot of new particle properties and the corresponding support for them.
  • Added another post-process shader called ROBOT-VISION 2.


v 1.0.0.5

  • Added premade post render process shaders for under water, bluring, and robot-vision.
  • Added debug functionality to render rotational axes of currently rendered VFX as they play out.
  • Added togglable options tab, with application settings for things like those listed above.
  • Added shader parameters in the initial properties for VFX.
  • Changed the background color of VFX View rendering window to be dark gray so that VFX could be more easily seen.


v 1.0.0.4

  • Added Disc to possible particle shapes.
  • Added "Are you sure?" prompt dialog when the editor is being closed and still has changed/unsaved VFX.
  • Improved texture backgrounds (Which better allows you to see more translucent textures).
  • Changed camera model, got rid of flip issue at the apex of rotation.
  • Fix, which should allow running on 64 bit processors.
  • Fixed selection of the first timeline once VFX duration changed.
  • Fixed logical error in deletion of VFX in the treeview, where grandchildren nodes were not retained after.
  • Fixed timelines such that points cannot be made to be out of order.
  • Improved Steam.vfx.


v 1.0.0.3

  • Support put in place for graphics cards that do not support shaders to render on software.
  • Added Spheres and Cylinders to possible particle shapes.
  • Fixed focus issue between VFX treeview and main tabs, removed min/max value reading from file for timelines.
  • Slight modifications to some VFX.


v 1.0.0.2

  • Fixed depth buffer issue, autosizing issue with timelines, draw-order issue for color/alpha timeline, and others.
  • Added particle shape feature (Currently cube and square are supported), and repeating VFX.
  • Improvement to timeline selection, where it now highlights the whole panel.
  • Added "IceCubes.vfx".


v 1.0.0.1

  • In the VFX treeview, you can now make VFX root-VFX, and rename VFX.
  • Fixes made to VFX treeview operations of old, handling for bad textures, and a handful of other stability fixes.
  • Improvements/logic-fixes made to the changed/unsaved feature, and treeview operations.

v 1.0.0.0

  • Create, Edit, Group, Delete, and Play VFX.
  • Specify a host of time based properties via sophisticated timelines w/ randomization.
  • Browse and play effects conveniently with VFX browser.
  • Watch your VFX play out from any vantage point in the VFX View-Tab w/ a sleek camera system.
  • Store your VFX in files which can be used in games.
Initial particle properties being editted.
Per-particle properties being editted.
View of a VFX being played in the VFX-View window.


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